Dead by Daylight

The game "Dead by Daylight", which translates as "Dead by Dawn", can be called a manual for Jack the Ripper, since all aspects of the creepy horror movie are available. This development was presented by the Canadian studio Behavior Interactive, which aroused interest from gamers and reviewers. And it's not about bloody rivers and sadism, but rather the ability of players to wriggle out in a difficult situation.

Blood plot

The storyline is simple. There is a team of players-survivors, it can be 1 characters or even 4, who are confronting a killer maniac. They are not capable of fighting the villain, since they are unarmed, so their main task is to hide. Helping each other is also possible, and even desirable, but a prerequisite for victory is not. And since you will not always play hide and seek, in order to win, you need to find and turn on the generators, and then escape out of the map. Then the victims will be victorious. If the killer manages to catch everyone and hang them on hooks, sacrificing the Essence, then the villain will be the winner. The action takes place at night, so it's easier for survivors to hide.

Features of the game "Dead by Daylight"

When the killer approaches the victim, she hears a heartbeat and an eerie melody, unlike a maniac. This nuance serves as a guide for the fugitives that they need to quickly get away with their feet. You can hide in dark corners, closets, openings, use various objects for protection. The victims are also able to remove unlucky comrades from the hooks. But the killer is also not blind, he can see through the entire map and the explosion of the generator, if the repair was unsuccessful, and the operation of the trap, and where the wounded or captured survivor is.

What are the characters capable of?

A maniac knows how to read tracks, he sees the map better and he has time to thoughtfully study it. Therefore, the main thing for the victim is not to rush from corner to corner, but to think carefully about their actions and the course of where to move in order to survive.

A little more is available to the survivors, they can:

  • take each other off the hooks;
  • destroy and disarm surrounding objects;
  • burn phantom traps with a flashlight;
  • pull comrades out of traps;
  • treat the wounded without first aid kits or yourself - with a first aid kit.

Gamers point out that this game makes it possible to feel like a victim and an executioner, in both cases the adrenaline just rolls over. Some valuable tips from experienced players:

  • Victims run slower than the hunter, but jump out of the windows much faster than they should definitely use it.
  • Blocking a maniac's path is easier by knocking over objects.
  • Survivor traps are safer to place around the generators, then they work 100%.
  • There is no point in using the chainsaw as a maniac, it only creates unnecessary noise and scares away the victims. The only advantage is psychological pressure.

Technical failures

There are enough problematic moments during the game. For example, if the victim begins to wind circles around the barn, jumping out through the windows, then the maniac can run after her indefinitely. Survivors, in turn, find it difficult to communicate with each other, since there is no chat. And this despite the fact that the game seems to be set up for teamwork. The same generator fix can be a problem if there are no gestures, not to mention chat, and victims appear at different points on the map. Therefore, the task of each player, in fact, is to find a generator and a way out of the map, for saving comrades the bonuses fall, but practically everyone has to get out separately. So subscribing to "Dead by Daylight" is calmer after all in the company of friends.

Leveling up and levels in the game "Dead by Daylight"

Characters can be pumped in the bloody web for blood points - this is the main game currency. There are improvements, offerings and skills provided in the game, there are 5 types of them:

  • regular;
  • unusual;
  • rare;
  • very rare;
  • ultra rare.

When used, items lose some of their charge, you cannot use them later in the match, although you can keep them with you. If the character dies, then the object disappears, and with it - and improvements. Offerings are only allowed to be used once, and they will disappear in any case.

From level 10, the Essence comes into play, so it accepts sacrifices from the assassins. From level 30, you can already buy trainable skills, they will be available for other comrades in misfortune, even in their own bloody web.

Pros and Cons

Players also note the purely technical problems of "Dead by Daylight": the frame rate drops, characters can get stuck in textures, and if the maniac loads his network to the limit, the game starts to slow down for the survivors. On the plus side, "toys" are stocks of useful items that you can stock up on, earning points at matches. Such sets are generated on the principle of randomness, so it is always curious what will fall out next time. The original idea and atmospheric picture are also impressive. So fans of adrenaline rush should try themselves in different roles. But preferably in a reliable company.

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