Transport Fever 2

One of the most difficult tasks in any urban planning and large-scale architecture is to create a properly functioning logistics system. In simple words - how to lay the bus routes so that residents can safely get from point A to point B, do not stand at stops for three hours, but at the same time, so as not to spend kilograms of money on infrastructure. Because public transport is expensive, drivers have to pay salaries, and all these cars run on gasoline, which is also purchased.

As a result, you start up a million buses - and no one drives them, because a taxi turns out to be cheaper. You take off half of the flights to reduce the cost of the ticket - people are outraged and scribble angry letters to the city administration that they have to wait too long for their 31 routes. You make long lines to connect different ends of the settlement - again the waiting time increases. If you shorten the routes, you have to change 3-5 times. People, what do you want?

All these attempts to create an ideal transport system are dedicated to Transport Fever 2. Only here not just a city, but a whole country comes under the control of the player! And you will have to manage buses, railways, ships and planes.

By plane, train, car

Transport Fever 2 itself is a traditional economic simulator. A transport company comes under the control of the player, which is distinguished by some versatility - it occupies roads, railways, and even suits air transportation. Everything to deliver passengers and goods from one point to another.

As in real life, the main goal and task of a transport company in Transport Fever 2 is to make a profit. It is possible to extract financial profit by laying routes for freight and passenger traffic. But do not hope that you can immediately organize a bunch of roads, and then sit back and watch the number grow in the account.

The company controlled by the player is at first rather poor. And the town in which she is located is small. So there is simply no money for laying a route to the nearest metropolis. You just have to pull country roads from farm to farm, and watch how the number on the account still multiplies. And then you can connect the cities. So we will reach the metropolis.

But even on a large scale, they won't let you rest on your laurels. For example, a new era has begun, and narrow-gauge railways can no longer cope. It is required to relocate railways throughout the country. And to buy new trains for them. And this is kilograms and tons of money. They must be taken from somewhere. You sit down and think about how to build routes so that it is inexpensive, efficient and practical. Oh, this scientific and technological progress!

Transport Fever 2 Story Campaign

Transport Fever 2 has a completely optional storyline campaign that is nevertheless worthy of completing. The fact is that it illustrates scientific and technological progress and its development over the past five to seven decades.

The storyline campaign consists of three "levels" with ten missions:

  • American. We start with a steam locomotive and steamboats on the Mississippi and end with a huge network of domestic air transportation;
  • European. From horse-drawn carriage to bullet train from France to Germany via Switzerland;
  • Asian. Welcome to Russia! A huge number of models of equipment from the Russian Empire, the Soviet Union and modern production are presented. Plus, Japanese bullet trains.

During the passage of story campaigns, you can get acquainted with the development of the transport system of countries. And this is one of the two most important advantages of Transport Fever 2.

Rail transport in Transport Fever 2

A lot of people love railways. There is something incredibly attractive in this type of transport - you can wander for hours through the museums of steam locomotives, sit and meditatively admire the junctions and the depot, even get yourself a small model of the railway, which will gradually grow to the size of the entire apartment.

Transport Fever 2 is almost a virtual museum of railway technology. It can be seen that the developers themselves spent a lot of time to draw all these moving parts of trains and locomotives. In addition, they added a view from the driver's face - so you can admire the forests, canyons and bridges over which the train travels.

And it's all incredibly meditative. Only for the first couple of hours do you worry and get nervous trying to figure out the economic and logistic models in Transport Fever 2, and then you open the sandbox mode, lean back in your chair and slowly move the railway tracks so that they follow the most picturesque routes on the map. And - you admire the created transport system.

Discussion of the Transport Fever 2

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