Blair Witch
When heading into the woods, make sure you bring everything you need to survive an emergency. The set includes not only matches, a compass, a flare and a couple of cheap phones that can work on a single charge for a couple of weeks, but also a crucifix, holy water and sanity. Because no one knows exactly what dangers can await in the forest. Perhaps there is an ancient dark force that can drive you crazy.
The films of the Blair Witch series have created a new kind of horror - budgetary, filmed for a couple of kopecks, frightening not with blood, guts and an unknown maniac, but with the atmosphere of gradually forced madness, uncertainty and powerlessness before the ancient dark forces. Blair Witch brings back that style. This is not just an atmospheric horror - it is a full-fledged story that immerses you in an atmosphere of madness.
You shouldn't expect anything good from an abandoned hut in the forest
The plot of Blair Witch begins quite familiar and even stamped. 1996 year. The small provincial town of Berkitsville was shocked by the disappearance of the boy. He went for a walk in the Black Hills forest, on the outskirts of this village, and did not return.
Ellis, a police officer with a difficult past, is sent in search of the boy. He takes with him not only a load of memories, but also a dog named Bullitt. The dog can be stroked and squeezed, for which the game is already purely upfront 10 out of 10 - even in Fallout there was no such mechanic. But Blair Witch isn't just a dog care simulator. It is also a very atmospheric and dark horror movie.
In the process of exploring the Black Hills forest, the main character will constantly face his dark secrets from a difficult past. And the dark and mystical power, called the "Blair Witch", will only worsen his situation. The forest is constantly changing, space and time are entangled in it, the main character suffers from hallucinations and distortions of consciousness.
Blair Witch positions itself as a psychological horror game. At the same time, the developers say that all his mechanics are aimed at partial destruction of the "fourth wall". Will the player be able to maintain sufficient sanity and sanity when faced with incredible fear and mystical powers? You can no longer pay attention to the character. And the first-person view only contributes to immersion in the world of Blair Witch.
Dog is man's friend in Blair Witch
In terms of gameplay, Blair Witch is the most classic horror adventure game ever. There is a certain minimum of interactivity like puzzles, but they are added solely so that the player can press not only W, but also other buttons on the keyboard.
But there is something in Blair Witch that sets the game apart from other horror games. This is the German Shepherd Bullitt, which is obedient, playful and docile. You can give the dog various commands, praise him, scold him, and also customize his appearance. Bullitt is a great partner. He is able to bring all the necessary items, warn of the approach of enemies, and also restore the integrity of his mind, protecting him from complete madness. And most importantly, the ending largely depends on how the player treated the dog while traveling through the Black Hills forest.
The journey through the Black Hills forest itself is a full-fledged "lost and lost" simulator. Blair Witch has neither a map nor any signposts. So you have to wander where God will send and hope that sooner or later you will come to the right place. The game itself also spurs it on - in some missions the "walking part" lasts at least ten minutes.
With the onset of night, the hornbeams move closer - the forest becomes even more confusing, incomprehensible and complex. The fear of getting lost among these dead trees forever acquires almost material features, and the horrors sent by the "witch" appear more and more often. And only the faithful Bullitt saves from the final madness.
The dark past of the protagonist in Blair Witch
Despite the fact that the game tries to interact with the subconscious of the gamer, frightening first of all him, and not the character, most of the enemies are the products of the sick mind of the protagonist. Police Officer Ellis has a rocky past. And it is these memories that the "witch" unfolds and extracts, giving them flesh and form.
Contact with monsters costs the protagonist his life. However, these ghosts themselves are unlikely to be completely material - the game takes the mechanics of Alan Wake from the past and allows you to deal with monsters using just the light of a flashlight.
At the same time, the plot of the game itself is quite faithful to the outline of the predecessor film. That is, until the very end, nothing is explained about who the Blair Witch is, whether it is a real supernatural entity or just some incomprehensible natural disasters. At the same time, there is a risk of not learning anything at all. If the ending was found wrong.