Star Citizen
The novelty "Star Citizen" from the author of the popular "flying machines" "Wing Commander", "Privateer", "Freelancer", "Starlancer" Chris Roberts made a lot of noise among fans of space simulators. The creation of the project cost $ 300 million, which inspires all space lovers to continue to look forward to a miracle. What are the realities?
Star Citizen Plot Clashes
Critics call "Star Citizen" not an action game, but a full-fledged galactic simulator, with a branched linear chronicle. A lot of adventures are provided, and gamers will be given the opportunity to decide their fate for themselves. With regard to the plot, then, in short, the picture is as follows. As they explore deep space, people get to know new civilizations, with some they manage to establish trade and diplomatic relations, with others - not. Most of humanity is collected in the United Earth Empire, but at the beginning of the game this organization is on the verge of collapse. There is a threat of a split of the Empire into 2 parts, with centers on the planets Earth and Terra.
Gameplay and Features
The developers have already mentioned that landing spheres and hangars have already been created, and when entering the atmosphere, players will be able to see even small particles, there is also a water model for planetary oceans. And what are offered to the players? They have a wide range of activities, you can become a smuggler, scientist, pirate, merchant, bounty hunter, space fleet pilot, whose task is to guard the borders. Simply put, this is such a giant "sandbox" where everyone can have fun. A kind of confirmation of the model of a cohesive Universe, where players from different countries coexist, that is, well, almost worlds. Everything according to the idea of Chris Roberts. Although, of course, it is permissible that there are those willing to take on a negative role, because robbing ships is also a fascinating process.
A little bit more about Star Citizen terms
The emphasis in the development was made on the coolest and highest quality of galactic fights, many entertaining quests were created for the pilot-pilots. There is no linear plot, but there is an opportunity to generate content and missions themselves, which already delights gamers. Of the proposed options: fight on warships, trade with colonies or allies, explore space. You can create your own ship and modify as you like. And the developers have made sure that the space "sandbox" constantly generates content and a variety of combat missions.
The game can be customized from the first or third person. The funds that are issued for a completed task or a successful trade, it is convenient to improve your ship, or even several, if there is enough money for more than one model. By the way, you can buy any ship, the choice is huge: from civilian ships to powerful cruisers, but the latter are unlikely to be managed alone, you need an alliance with other players.
About modules and more
It should be said that the whole game is built on a modular system. They should be considered more closely:
- Hangar. Allows you to create and upgrade spaceships.
- Arena Commander. Opens space battles for players, where you can fight online with live participants or AI. The development takes into account all the features and maneuverability of the ships.
- Star Marine. Adds first person shooter mode and combat match variations. For example, a pilot might try to fight the planet like an infantryman.
- Crusader. All previous developments are combined into one universe, gamers can travel between planets, study space stations, change the world around them.
As for weapons, there are different options for energy, ballistic, hand weapons, plus rockets and weapon mounts. More emphasis is placed on equipping ships, but it is important to take into account that civilian ships do not have weapons. Therefore, you need to improve your ship wisely, taking into account the goals, objectives and capabilities.
What can you summarize?
While it is difficult to navigate what from the promised will be able to demonstrate to gamers in reality, but taking into account the amount invested, expecting something phenomenal, in principle, is logical. Already, critics point out that "Star Citizen" has every chance not only to reshape well-known genres, but also to change the persistent canons of cosmosims. And what will be the verdict of fans of space simulators - life will show.