Crazy Machines 3
You've probably seen incredibly strange aggregates in movies or videos on YouTube, which can be fully called "insane". First, the ball rolls along the rail, hits the platform, it activates the knife, it cuts the rubber band, it releases the balloon, it rises and pushes the glass of water, splashing, it flows down the gutter and fills the scales, it goes down, the other goes up, it is installed on it a candle that burns through the thread ...
These strange units are called "Goldberg machines" or, more funny, "clever machines." Their task is simple - to perform some banal action in the most complex and confusing way, with a series of interactions and using the "domino principle". These machines are named after the American inventor Rube Goldberg, famous for a series of cartoons depicting such mechanisms.
Goldberg machines are of interest for obvious reasons. At first it is curious to watch them, trying to predict what exactly will happen after all these numerous interactions are over. And then - I want to build such a mechanism myself. And this will help the game Crazy Machines 3.
Physics has never been this fun
Crazy Machines 3 is a classic set of puzzles that will require you to use different laws of physics and build the most complex Goldberg machines. Actually, as in the previous games in the series, only now more interactive objects are available, which means that the systems will become even more complex.
The passage begins with the fact that the player, whether he wants it or not, has to study the strength of materials. Fortunately, not like in universities, so you won't have to memorize the most complex formulas for calculating the compressive strength of a concrete base. It's just enough to understand - the wooden plank is elastic, but it can break; the metal bar is inelastic and deforms irreversibly; a stone slab is not elastic at all and does not deform, but it is incredibly heavy. And already this knowledge will be enough to build your first "clever machine".
Further, of course, it will be more difficult. After all, there are over 220 objects and three hundred separate parts available in Crazy Machines 3, and all this can and should be combined in some way. And if suddenly the assortment seems too small (when you become a professional design engineer, and the constructed car will no longer fit on several screens at once), then you can look into the Steam Workshop to take the necessary elements from the number of players created by the community.
Physical objects and elements in Crazy Machines 3
The range of objects, parts and elements of Crazy Machines 3 is not limited to mechanical and material fixtures only. Developers have discovered electricity! Therefore, when building and designing machines, you will have to use:
- Electricity and devices that work from it - fans, light bulbs, extension cords and other transformers with batteries;
- Lasers capable of destroying certain objects, reflected from mirrors and refracted in prisms;
- Lightning bolts generated by Tesla coils and simply activating additional objects in the level;
- Effects of gravity and inertia that determine the speed and direction of movement of objects;
- RF switches that activate distant objects, and more.
What's especially nice, the difficulty of the passage grows gradually. If at the first levels it is not difficult to solve the puzzle, then the further - the more elements, the more complex the Goldberg machine and the more incomprehensible the activation mechanisms. At some point, it may even happen that all the algorithms being thought out go "wrong", but the puzzle task is considered completed - and it's fun!
How to play Crazy Machines 3 at all
Each level begins with the player being introduced to the goal of the puzzle. Launch a plush unicorn into space, send a toy hare flying, activate a music box ... in general, nothing supernatural. Crazy Machines 3 is not trying to sound epic - even the comments to everything are quite ironic.
The field is two-dimensional, and don't be fooled by the 3D mechanics. Objects can only move up, down, left and right. To solve the puzzle, a certain set of "components" is given - gears, balls, fans, ropes or prismatic mirrors. They need to be placed in the level so that the unfinished car will still work, and the goal of the level has been achieved.
Since the difficulty grows gradually, the first levels will seem simple, but the rest are almost hardcore. But the game easily forgives mistakes. The main thing is to achieve the goal, and how exactly this will be done does not really matter.