Outlast
Outlast is a horror game designed with just a few hours of gameplay. But this five-hour trip will turn into a real hell and make you jump out of your stupa more than once. It's a tense, brutal journey that robs you of any opportunity to defend yourself as you try to avoid meeting the traveling psychiatric patients wandering the corridors of this frighteningly beautiful world. You will run, hide, and most of the time you will be terrified as you encounter the creatures that inhabit the Mount Messiv Clinic.
You play the role of journalist Miles Upsher, who arrives at a psychiatric clinic. From his sources, the hero learned that dangerous, unethical and, possibly, supernatural experiments are being carried out here, and wants to shoot a reportage. Arriving at the clinic, he finds nothing but the dead, mad patients and fear. Armed only with his video camera, Miles attempts to leave this insane place, recording what he saw along the way.
Time to Run
The game takes place in the first person. Miles can use his camera to see in dark places, including night mode. In fact, you will want to use it all the time. But not everything is so simple: the camera consumes batteries, which are rarely found in the clinic. If they run out, you will have to travel in complete darkness. This is a very frightening experience.
Since Miles is not even remotely a fighter, he needs to run and hide from enemies. Fortunately, they cannot see in the dark either, so they can walk a meter away from you and not notice anything. Imagine that you are running from a driving psychopath, and then you hide in the dark while he tries to grope you. The tension tickles the nerves a lot.
From the beginning, Miles is just trying to leave the mental hospital. Of course, this cannot happen so easily: the hero has to turn on the electricity in the building and remove other obstacles that prevent him from leaving. Towards the middle of the game, these tasks start to repeat and become boring, but after that there will be a good climax.
Outlast is really scary
The immersion in the game is wonderful. The camera zooms in the surroundings and enemies slightly if you bring it to your face. The distortion when the night mode is on makes the scene very realistic. The sound design is also up to par. The sounds of Miles holding his breath while hiding from enemies and his heartbeat quickening as he flees in horror make the player feel like he's in his place. The squeak from the camera when you turn on the night mode, always makes you hope that there is no one in front of you. Outlast has many small touches to heighten the sense of immersion. For example, you will see Miles holding a door with his hand as he peers cautiously into the hallway - or leaving a chain of footprints when he steps into a pool of blood.
It is impossible not to mention how terrifying the game is. Of course, you will come across screamers from time to time, but Miles's vulnerability makes it a real horror. The player has to do what any of us would probably do if we were in a reporter's situation. Outlast goes far beyond loud noises and falling bodies. He creates a reality in which you do not want to be. The game does not scare you with loud screamers, it constantly keeps the player terrified. You haven't experienced this in a long time.
The deranged doctor looks at you, trapped at the end of the corridor. You can't stand this gaze, get up and run. The music explodes with manic strings and booming brass. You zip along the corridor, looking over your shoulder in horror, pushing closed doors and propping up furniture, jumping over beds and dressers until you find a closet in which you can close and calmly rest, at least for a minute.
Outlast is a truly unique and terrifying horror game. Unlike most modern games, he remembers that the most terrifying monsters are not the ones you cannot kill, but the ones you have to escape from, and creates an incredibly creepy atmosphere.
Outlast Graphics
The lighting effects in the game are fantastic. Imagine walking into a basement plunged into darkness. It's so dark in there that you can't even see Miles's hand brought up to his face. The enemy is slowly creeping towards you along a dark corridor. He himself cannot see you and behaves like a real crazy maniac. He knows you are in the hallway. He just doesn't know where exactly.
Mount Messiv will turn out to be extremely realistic. And while the world looks great in the game, the aging of the character models has a slight impact on the atmosphere. They are not so bad, but some enemies that seem terrible in the distance, do not look so intimidating up close. By the way, in the later part of the game you will notice that opponents start to repeat themselves. Most of the time, though, you'll be too busy running away to notice.